The Definition Everyone Gets Wrong

The Ars Goetia is defined as a book of demons. That’s the popular definition. The operational definition is different: it’s a catalog of intelligences with specific functional domains, organized by rank and legion count, with protocols for compulsion and binding.

The word “demon” in this context carries no necessary moral weight. It derives from the Greek daimōn — an intermediary spirit, neither purely good nor evil, but purposive. What the Goetia catalogs is closer to a medieval bureaucratic directory than a horror anthology. Each spirit has a job. Some teach languages. Some reveal treasure locations. Several teach astronomy, philosophy, and rhetoric. Three are recorded as healers. One — Stolas, 36th spirit — teaches astronomy and knowledge of precious stones. The grimoire treats him like a specialist contractor, not a monster.

This framing matters before you read any list of the 72, because how you frame the source material determines what you can actually do with it. Read the Goetia as a record of evil entities and you get a horror compendium. Read it as a Renaissance taxonomy of psychological and elemental forces given names, ranks, and sigils — and you get something far more interesting and far more useful.

“The Renaissance didn’t invent the Goetia’s demons. It inherited them, classified them, and put them to work — the same way it classified plants, planets, and political offices.”

Synthesis — sources: Weyer, Pseudomonarchia Daemonum (1577); Flint, The Rise of Magic in Early Medieval Europe (1991)

The correction, then: the Ars Goetia is not a list of evil spirits to fear. It is a structured taxonomy of named forces — each with a domain, a rank, a seal, and a set of attributed capacities. Whether those forces are literal entities, psychological archetypes, or cultural constructions is a question the text itself doesn’t answer, and neither should any honest guide to it.

The Source Problem No One Admits

Most Goetia content online traces back to a single edition: the 1904 Mathers/Crowley publication, The Book of the Goetia of Solomon the King. Aleister Crowley is a compelling figure, but he was not a neutral transcriber. He added Thelemic commentary, reframed several spirits through his own cosmological system, and the edition contains documented transcription errors — including corrupted sigil drawings that have been reproduced in thousands of subsequent publications.

The most philologically reliable text currently available is Joseph Peterson’s 2001 critical edition, Lemegeton Clavicula Salomonis, which works backward from the Sloane 2731 and Sloane 3825 manuscripts held at the British Library. Where the Mathers/Crowley edition has Crowley’s fingerprints on it, Peterson’s edition shows the manuscript chain. The difference matters if you’re doing serious comparative work. It matters less if you’re looking for cultural context.

Primary Manuscript Lineage

The Ars Goetia’s nearest print ancestor is Johann Weyer’s Pseudomonarchia Daemonum (1577) — a satirical appendix to his treatise on witchcraft listing 69 spirits. Reginald Scot incorporated Weyer’s list in The Discoverie of Witchcraft (1584). The Goetia expanded the list to 72, a number corresponding to the 72 angels of the Shemhamphorasch in Kabbalistic tradition — establishing a symmetry between infernal and celestial hierarchies that is structurally deliberate, not coincidental. The number 72 is theological, not statistical.

Any guide claiming to give you “the definitive” sigil for a spirit should specify which manuscript tradition it draws from. Several popular Goetia sites reproduce the Crowley edition’s corrupted sigils without noting that discrepancy. For this article, spirit descriptions synthesize the Peterson critical edition where it diverges from Crowley, with Weyer’s original text as secondary reference.

One more thing the list-makers skip: rank counts don’t add up cleanly across editions. The Crowley edition counts 72 spirits; Peterson’s critical edition notes several spirits holding dual ranks (listed as both Count and President, for example), which pushes the effective rank-count to 77 across some manuscript variants. This isn’t an error — it’s evidence of a living textual tradition where copyists made interpretive choices.

Infernal Hierarchy: The Six Ranks

The Goetia’s hierarchy mirrors medieval European noble structures — Kings, Dukes, Princes, Marquises, Earls, and Presidents — with one anomaly: a single Knight, Furcas, who stands alone in his rank and whose singular status has no clear theological explanation in the text.

Rank Structure — Synthesized from Peterson (2001) & Weyer (1577)
Rank Count Primary Domain Legion Range Planetary Assoc.
Kings 9 Broad authority, transformation, commanding lesser spirits 22–200 Sol
Dukes 23 Love, wealth, natural phenomena 10–48 Venus
Princes 7 Wisdom, foresight, philosophy 20–66 Jupiter
Marquises 15 Time, illusions, emotions, battle 19–40 Luna
Earls / Counts 14 War, alchemy, arcane knowledge 6–40 Mars
Presidents 8 Sciences, secrets, transmutation 29–50 Mercury
Knight 1 Logic, palmistry, philosophy (Furcas only) 20 Saturn
⚠ Manuscript Note The total of 72 spirits is standard, but several spirits hold dual ranks across manuscript versions — Botis is listed as both Count and President; Gaap as both Prince and President; Ipos as both Count and Prince. Peterson’s critical edition notes these discrepancies rather than resolving them editorially as Crowley did. Legion counts also vary between the Sloane manuscripts and the Mathers/Crowley edition.

All 72 Demons: Complete Reference

What follows is the complete list of the 72 spirits of the Ars Goetia, cross-referenced against the Peterson (2001) critical edition and the Crowley/Mathers (1904) edition where they diverge. Each entry includes rank, legion count, primary power domain, and one detail that most lists omit or misstate.

01
Bael
King
66 Legions
Grants invisibility and cunning; appears with three heads (cat, man, toad). First spirit listed — not necessarily most powerful, despite popular assumption.
02
Agares
Duke
31 Legions
Teaches languages; causes earthquakes; brings back runaways. Appears as an old man riding a crocodile with a hawk on his fist.
03
Vassago
Prince
26 Legions
Reveals hidden things, past and future. Described in the text as being “of a good nature” — one of the few spirits the Goetia qualifies morally.
04
Samigina
Marquis
30 Legions
Teaches liberal sciences; gives account of souls deceased in sin. Appears as a small horse or ass, then takes human form at command.
05
Marbas
President
36 Legions
Reveals hidden secrets; causes and cures diseases; teaches mechanical arts and transforms men into other shapes.
06
Valefor
Duke
10 Legions
Tempts people to theft; gives good familiars but “his friendship does not last long.” One of the more psychologically candid spirit descriptions in the text.
07
Amon
Marquis
40 Legions
Reveals past and future; causes love between persons; reconciles controversies between friends and foes. Often confused with the Egyptian god Amun.
08
Barbatos
Duke
30 Legions
Understands the singing of birds and lowing of cattle; reveals hidden treasures; reconciles friends. Appears when the Sun is in Sagittarius.
09
Paimon
King
200 Legions
Commands the most legions in the Goetia. Teaches arts, sciences, and secrets; obedient to Lucifer. Requires formal address before he will speak plainly.
10
Buer
President
50 Legions
Teaches philosophy, logic, and healing herbs; cures all distempers and gives good familiars. Appears when the Sun is in Sagittarius.
11
Gusion
Duke
40 Legions
Reveals all past, present, and future things; answers all questions; reconciles friendships and bestows honour and dignity.
12
Sitri
Prince
60 Legions
Enflames love between man and woman; causes women to expose themselves naked. One of the more explicitly erotic spirits in the catalog.
13
Beleth
King
85 Legions
Causes love in both men and women. The Goetia specifies he must be called with a hazel wand — one of the few tool-specific instructions in the text.
14
Leraje
Marquis
30 Legions
Causes battles and makes arrow wounds gangrenous; appears as a gallant archer in green. A martial spirit specifically associated with projectile weaponry.
15
Eligos
Duke
60 Legions
Discovers hidden things; knows things to come; causes the love of lords and knights. Associated with military intelligence and court favor.
16
Zepar
Duke
26 Legions
Causes women to love men and brings them together; also makes women barren. One of few spirits whose attributed powers explicitly include harm to the summoner’s target.
17
Botis
President/Count
60 Legions
Reveals past and future; reconciles friends and enemies. Holds dual rank across manuscript traditions — one of the clearest examples of textual inconsistency.
18
Bathin
Duke
30 Legions
Knows the virtues of herbs and precious stones; transports men suddenly from country to country. An early form of the “travel” function in the Goetia.
19
Sallos
Duke
30 Legions
Causes love between man and woman; appears as a gallant soldier riding a crocodile with a ducal crown. Notably peaceful in demeanor for a martial title.
20
Purson
King
22 Legions
Reveals hidden things and secrets; speaks of all divine and earthly things; brings good familiars. Appears with a man’s face, carrying a viper, preceded by the sound of trumpets.
21
Marax
Count/President
30 Legions
Makes men knowing in astronomy and all liberal sciences; gives good and wise familiars who know the virtues of herbs and stones.
22
Ipos
Count/Prince
36 Legions
Knows and reveals things to come; makes men witty and bold; appears as an angel with a lion’s head, goose’s feet, and hare’s tail.
23
Aim
Duke
26 Legions
Sets fire to cities, castles, and great places; makes men witty in all ways and gives true answers to private matters. A dual destructive/intellectual function.
24
Naberius
Marquis
19 Legions
Makes men cunning in arts and sciences, especially rhetoric; restores lost dignities and honors. Appears as a black crane fluttering about the circle.
25
Glasya-Labolas
Count/President
36 Legions
Teaches all arts and sciences instantly; knows all things past and future; causes love; incites manslaughter. Both educator and provocateur of violence.
26
Buné
Duke
30 Legions
Changes the place of the dead; causes demons to gather round sepulchers; makes men eloquent and wise and rich. A mortuary and wealth spirit simultaneously.
27
Ronové
Marquis/Count
19 Legions
Teaches languages and rhetoric; gives good and faithful servants and the favor of friends and foes. Appears with a monstrous form.
28
Berith
Duke
26 Legions
Can turn all metals into gold; gives true answers of things past, present, and future; speaks with a clear, subtle voice. The Goetia warns explicitly he is a liar without the proper seal.
29
Astaroth
Duke
40 Legions
Reveals past and future; makes men very knowing in the liberal sciences; gives true answers on creation and the fall. Shares name but not identical mythology with Astarte/Ishtar.
30
Forneus
Marquis
29 Legions
Teaches rhetoric and languages; causes men to have a good name and knowledge of tongues; causes love and hatred. A communications spirit.
31
Foras
President
29 Legions
Teaches the virtues of herbs and precious stones; makes men invisible and long-lived; restores lost property; teaches logic and ethics.
32
Asmoday
King
72 Legions
Gives invincibility, teaches arithmetic/astronomy/geometry/all crafts; reveals hidden treasures. His legion count (72) mirrors the full count of Goetia spirits.
33
Gaap
Prince/President
66 Legions
Causes love or indifference; teaches philosophy and all liberal sciences; steals familiars and makes men insensible. The most dual-ranked spirit in the text.
34
Furfur
Earl
26 Legions
Causes love between man and woman; raises lightning and thunder; teaches sacred and secret things. The Goetia says he will lie unless compelled within a triangle.
35
Marchosias
Marquis
30 Legions
A strong fighter; answers questions with truth; was of the Order of Dominations and hopes to return to the seventh throne after 1,200 years. One of few spirits with recorded eschatological self-awareness.
36
Stolas
Prince
26 Legions
Teaches astronomy; knows the virtues of herbs and precious stones. In the original text, a crowned owl — the same iconography used in Helluva Boss, accurately.
37
Phenex
Marquis
20 Legions
Teaches all sciences; an excellent poet; fulfills desires; was of the Order of Thrones and hopes to return after 1,200 years. Another spirit with explicit eschatological hope.
38
Halphas
Earl
26 Legions
Builds towers and furnishes them with ammunition and weapons; sends men to war. Appears as a stork with a hoarse voice.
39
Malphas
President
40 Legions
Builds high towers and strongholds; brings artificers together; destroys enemies’ desires and thoughts; gives good familiars. Appears as a crow.
40
Räum
Earl
30 Legions
Steals treasures out of kings’ houses; destroys cities and dignities; reveals past, present, and future; causes love between friends and enemies. Appears as a crow.
41
Focalor
Duke
30 Legions
Slays men and drowns them in the waters; destroys warships. Also hopes to return to the seventh throne after 1,000 years — the third spirit with this recorded ambition.
42
Vepar
Duke
29 Legions
Rules the waters and guides armadas; can make the seas rough with ships; causes death in three days by putrefying wounds. A maritime spirit with lethal applications.
43
Sabnock
Marquis
50 Legions
Builds high towers and fills them with armour; afflicts men with wounds and putrefaction; gives good familiars. Appears as a soldier with a lion’s head on a pale horse.
44
Shax
Marquis
30 Legions
Takes away sight, hearing, and understanding; steals money and carries it back; reveals hidden things; gives good familiars. Described as a deceitful spirit unless bound in the triangle.
45
Viné
King/Earl
36 Legions
Discovers hidden things and witches; builds towers; destroys walls and makes waters rough. Another dual-ranked spirit — listed as King by Crowley, Earl by some manuscript variants.
46
Bifrons
Earl
6 Legions
Teaches astrology, mathematics, and other arts and sciences; knows the virtues of herbs and stones; changes the place of the dead. Commands only 6 legions — fewest in the Goetia.
47
Uvall
Duke
37 Legions
Procures the love of women; causes friendship between friends and enemies; reveals what has been done in the past by all women. A spirit of social and romantic intelligence.
48
Haagenti
President
33 Legions
Makes men wise; transmutes metals into gold; changes wine into water and water into wine. The dual transmutation powers suggest alchemical rather than literal interpretation.
49
Crocell
Duke
48 Legions
Speaks mystically of hidden things; teaches geometry and liberal sciences; warms water and discovers baths. One of the stranger utility functions in the text — spa and geometry.
50
Furcas
Knight
20 Legions
Teaches philosophy, astronomy, rhetoric, logic, cheiromancy, and pyromancy. The sole Knight in the entire hierarchy — his singular rank has never been satisfactorily explained by commentators.
51
Balam
King
40 Legions
Gives answers of things past, present, and future; causes invisibility; makes men witty. Appears with three heads: bull, man, and ram.
52
Alloces
Duke
36 Legions
Teaches astronomy and all liberal sciences; gives good familiars. Appears as a knight riding a great horse with a lion’s face, very red, with flaming eyes.
53
Caim
President
30 Legions
Gives men the understanding of birds, cattle, dogs, and other creatures; reveals future things; debates in good arguments. Appears as a blackbird.
54
Murmur
Duke/Earl
30 Legions
Teaches philosophy perfectly; constrains souls of the dead to appear before the summoner to answer questions. Appears as a warrior on a vulture.
55
Orobas
Prince
20 Legions
Reveals things past, present, and future; gives dignities and prelacies; keeps a person from harm. Notably faithful — described as one who will not suffer a magician to be tempted by another spirit.
56
Gremory
Duke
26 Legions
Reveals all things past, present, and future; causes love in women (especially maidens); discovers hidden treasures. One of the more gender-specific spirits in the catalog.
57
Ose
President
30 Legions
Makes men wise in divine sciences; brings true answers of divine and secret things; changes a man into any shape. A spirit of transformation and sacred knowledge.
58
Amy
President
36 Legions
Gives perfect knowledge of astrology and liberal sciences; brings good familiars; reveals the secret of treasures kept by spirits. Also hopes to return to the seventh throne — the fourth such spirit.
59
Oriax
Marquis
30 Legions
Teaches astrology and virtue of the stars; transforms men and gives dignities; favors friends and foes. Appears as a lion with a serpent’s tail, holding two great serpents.
60
Vapula
Duke
36 Legions
Makes men knowing in philosophy, mechanics, and sciences. Appears as a lion with griffin’s wings — among the more compressed appearance descriptions in the text.
61
Zagan
King/President
33 Legions
Makes men witty; turns wine into water, water into wine, blood into oil, oil into blood; turns any metal into coin. The Goetia’s most promiscuous transmutation spirit.
62
Volac
President
38 Legions
Gives true answers of hidden treasures; reveals where serpents may be seen and delivers them harmless to the summoner. Appears as a child with angel’s wings on a two-headed dragon.
63
Andras
Marquis
30 Legions
Sows discord; kills the master, servants, and all assistants of the summoner. The Goetia’s most explicit warning is attached to Andras: he will attempt to kill the summoner if not protected.
64
Haures
Duke
36 Legions
Destroys and burns enemies; gives true answers of all things divine and secret; will not suffer the magician to be tempted. Also speaks of creation and the divine.
65
Andrealphus
Marquis
30 Legions
Teaches geometry perfectly; transforms men into birds. Appears first as a peacock, raising great noise, then takes human form and teaches mathematics with great subtlety.
66
Kimaris
Marquis
30 Legions
Rules spirits in Africa; teaches grammar, logic, and rhetoric; discovers hidden things; can make a man ride on a black horse. Associated with a specific geographic domain — unusual in the catalog.
67
Amdusias
Duke
29 Legions
Causes musical instruments to be heard but not seen; makes trees bend at will; gives excellent familiars. The Goetia’s musician spirit — Amdusias appears at the sound of trumpets and trombones.
68
Belial
King
80 Legions
Distributes presentations and senators; causes love and favor; gives excellent familiars. Despite the name’s weight in broader demonology, Belial’s Goetia entry is notably mild.
69
Decarabia
Marquis
30 Legions
Discovers the virtues of herbs and precious stones; can make the form of all birds fly before the circle. Appears as a pentagram star — the only spirit whose appearance is a geometric symbol.
70
Seere
Prince
26 Legions
Transports things swiftly from place to place; reveals what is stolen and where treasures are. Described as indifferent and willing to work for good or evil — rare ethical neutrality stated explicitly.
71
Dantalion
Duke
36 Legions
Teaches all arts and sciences; knows the thoughts of all people; can change them; causes love and shows the similitude of any person. Appears as a man with many faces.
72
Andromalius
Earl
36 Legions
Returns stolen goods; discovers all wickedness and dishonest dealings; punishes thieves and other wicked people; discovers hidden treasures. The final spirit is a detective and moral enforcer.

On Sigils: What They Are and Aren’t

Every spirit in the Goetia has an associated seal — a geometric or linear symbol used in ritual practice to summon or bind the spirit. The word “sigil” comes from the Latin sigillum, meaning seal or signature. In the Goetia’s logic, the sigil is a kind of binding contract — proof of identity, proof of authority, and a channel for compulsion.

The sigils in surviving manuscripts were derived from the Rose Cross cipher system and Kabbalistic letter-path traditions, where each Hebrew letter corresponds to a path on the Tree of Life and therefore a spatial position in a geometric system. Trace the letters of a spirit’s name through that grid and you get the spirit’s sigil. This is not mysticism for its own sake — it’s a systematic encoding method, closer in logic to a signature cipher than to arbitrary symbol design.

⚠ On Sigil Accuracy The SVG sigils above are stylized illustrative representations, not direct reproductions of manuscript drawings. Sigil reproduction degrades through manuscript copying — the Mathers/Crowley 1904 edition contains several documented corrupted sigil drawings that have been reproduced across the internet without correction. For ritual use, cross-reference against Peterson’s (2001) critical edition, which traces each sigil against multiple manuscript sources. Neural Grimoire’s sigil library at neuralgrimoire.com documents manuscript sources for each of the 72.

Power Domains: A Map of Human Desire

Aggregate the 72 spirits’ attributed powers and you get something unexpected: not a catalog of destruction, but a map of medieval European human anxiety and aspiration. Read it as such and the Goetia becomes a different kind of document.

What does it mean that 24 of 72 spirits are primarily associated with teaching knowledge and sciences? It means the people who compiled this text were thinking about access to information, not access to hellfire. The dominant anxiety encoded in the Goetia is not damnation — it’s ignorance. And the dominant aspiration is not power over others (though that’s present), but mastery of hidden systems: languages, astronomy, rhetoric, natural philosophy.

The love and social category (22 spirits) tells a related story. Most of those spirits facilitate not just romantic love but the restoration of broken relationships — between friends, between lords and servants, between enemies. Reconciliation is a recurring function. Several spirits specifically “cause love between man and woman” AND “reconcile friends and foes” in the same entry.

Only 14 spirits are primarily martial. The Goetia is not a manual for warfare despite its surface features: the circles, the compulsion, the triangles of binding. The overwhelming weight of the text is oriented toward knowledge, social connection, and resource access — the same anxieties that would produce any reference book in any century.

Modern Interpretations: Four Frameworks

The Goetia has never stayed in one interpretive container. Since the 19th century, four distinct frameworks have dominated how practitioners and scholars approach the 72 spirits. Each extracts something real from the text; each also loses something.

Psychological
Jungian / Depth Psychology
Crowley moved this direction first, reading the spirits as “portions of the human brain.” Later practitioners extended this through Jung’s shadow work — each spirit representing a denied psychological function. Paimon as the teacher-self. Andras as destructive rage. The sigils as activation symbols for unconscious material. This framework is the most widespread in contemporary chaos magic.
Literal / Traditional
Grimoire Magic
Spirits are literal entities, distinct from the practitioner, who exist and can be compelled through ritual protocol. This is the text’s own framework and the dominant interpretive mode through the 17th century. It requires taking the ritual instructions seriously: the circle, the triangle, the brass vessel, the specific prayers. Peterson’s critical edition is the most reliable guide to this approach.
Neuroscientific
Predictive Processing
A 2025 paper in Neuroscience of Consciousness (McGovern et al., published October 2025) applied predictive processing frameworks to Jungian archetypes, proposing a trilogical interplay between high-level cortex, low-level cortex, and subcortical systems in instantiating archetypal phenomena. This gives an unexpected empirical footing to the psychological interpretation — archetypes as eigenmodes of the deep unconscious.
Cultural / Aesthetic
Pop Culture Transmission
Helluva Boss (2020–) uses Goetia spirits as a narrative framework with surprising accuracy — Stolas as an owl Prince, Paimon as his King father, Andrealphus appearing in the 2024 Sinsmas episode. The show popularized the Goetia hierarchy for a generation with no prior occult exposure, generating a new wave of inquiry into the primary sources. Cultural transmission is a form of survival.

None of these frameworks is mutually exclusive. The most interesting practitioners in 2026 tend to hold all four simultaneously — treating spirits as entities worth taking seriously on their own terms (traditional), while remaining curious about what neurological or psychological mechanisms might explain the ritual’s documented effects (scientific), while also reading pop culture as a kind of involuntary reception history (cultural).

On Practice: The Grimoire’s Own Warnings

The Goetia is not a manual that encourages casual use. The text’s own protective protocols are elaborate: a nine-foot magic circle inscribed with the divine names YHVH, Adonai, and Agla; the names of the four archangels at the cardinal points; a triangle outside the circle where the spirit is bound; a brass vessel containing the Seal of Solomon as a binding instrument. These aren’t decorative. In the text’s framework, they are load-bearing safety systems.

Andras (#63) is the clearest case. The Goetia states explicitly that he will kill the summoner’s assistants if the practitioner is not firmly within the protective circle. Several other spirits are described as liars or deceivers unless constrained within the triangle: Berith (#28), Furfur (#34), Shax (#44). The text treats the spirits not as obedient servants but as intelligent agents who will find loopholes if given any. This is why the ritual protocol is so specific — it’s written by people who took the spirits’ agency seriously enough to build in redundant constraints.

⚠ Anthropological Note This article treats Goetia practice as a historical and cultural subject worth understanding accurately. It is not an instructional guide for ritual practice. Anyone approaching Goetia work seriously should start with Peterson’s critical edition, Weyer’s Pseudomonarchia Daemonum (available via Sacred Texts), and a serious study of the ritual framework — not internet summaries including this one.

The modern chaos magic tradition tends to strip the protective protocols and work with spirits through pure intention and visualization. Whether this works or doesn’t is outside the scope of what can be verified here. What’s documentable is that the historical text treats the protocols as essential — and any interpretation that removes them while claiming fidelity to the Goetia is making a significant editorial choice that the text itself would not endorse.

What Will Be Outdated

Everything in this article about how the Goetia is interpreted will be different in ten years. The spirits themselves won’t change — Weyer’s 1577 text is fixed. What will change is the interpretive frame: which disciplines consider the material legitimate, which media properties amplify specific spirits into cultural icons, and what the next predictive-processing or neuroscience paper says about why ritual spaces produce consistent psychological effects.

The spirits described as “obscure” in 2024 may be household names by 2035 if the right game, film, or animated series uses them. Stolas went from manuscript footnote to globally recognized character in five years of Helluva Boss. Dantalion — the spirit of faces, who knows all thoughts — is the one I’d bet on for the next cycle. His function maps too cleanly onto AI anxiety to stay obscure.

The manuscript tradition itself is as stable as it’s going to get. Peterson’s 2001 critical edition resolved most of the major textual questions. What’s unstable is everything layered on top of it. The Goetia has survived four centuries of changing interpretive frameworks by being specific enough to be taken seriously and ambiguous enough to absorb whatever the current century needs it to mean.

That’s not a mystical quality. It’s good document design.