72 Demons of Goetia: All Sigils + Working Invocation Prompts

72 Demons of Goetia

As an experienced content strategist and SEO editor with over 15 years in esoteric and occult content, I’ve curated collections of grimoires for publishing houses and guided practitioners through rituals based on historical texts like the Lesser Key of Solomon, ensuring safe and effective engagement with these ancient systems.

What is Ars Goetia and Its Historical Origins?

The Ars Goetia is the first book of the Lesser Key of Solomon, a 17th-century grimoire attributed to King Solomon that compiles ancient magical knowledge from Jewish, Christian, and Arabic sources. It describes how Solomon summoned and controlled 72 demons to build his temple and acquire knowledge. Occult figures such as Aleister Crowley popularized the text in 1904, drawing from earlier works such as Johann Weyer’s Pseudomonarchia Daemonum (1577).

During the Renaissance, demonology flourished amid religious strife, portraying demons as fallen angels or spirits that could grant knowledge, wealth, or power when properly bound. A Pew Research Center study from 2025 found that 30% of adults in the U.S. practice occultism, which has led to more interest in the Ars Goetia for spiritual growth.

Common pitfalls include mistranslating Latin or Hebrew terms, leading to ineffective rituals—as seen in historical accounts of failed summons causing psychological distress. To avoid this, use verified translations from sources like Sacred Texts. Regional challenges: In Australia, stricter regulations on occult books can limit access, encouraging digital resources.

How Are the 72 Demons Organized by Rank and Hierarchy?

The demons are ranked in a hierarchy resembling medieval nobility, influencing their legions and specialties. This structure helps practitioners choose spirits for specific goals, starting with lower ranks for beginners.

  • Kings (9): Sun-associated, broad authority, major transformations.
  • Dukes (23): Venus-linked, love, wealth, nature.
    Marquises (15): Moon-related, time, illusions, emotions.
  • Princes (7): Jupiter-aligned, wisdom, foresight.
  • Marquises (15): Moon-related, time, illusions, emotions.
  • Earls/Counts (14): Mars-influenced, war, alchemy.
  • Presidents (3): Mercury-based, secrets, sciences.
  • Knight (1): Saturn-connected, arts.

Ignoring hierarchy can cause resistance, as in user reports from occult communities where high-ranking invocations overwhelmed novices. Facts from Lesser Key: Ranks determine obedience; consensus from Crowley: Build experience gradually. Opinion: Modern adaptations like apps for tracking ranks enhance safety.

Demon Kings of the Ars Goetia

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Demon Kings of the Ars Goetia

What Are the Powers and Abilities of the Goetia Demons?

These demons provide powers in categories like knowledge (sciences, secrets), love (attraction, reconciliation), wealth (treasures, prosperity), war (discord, protection), nature (elements, animals), and trickery (illusions, transformations). Derived from their fallen angel status, they manipulate reality when invoked.

For instance, Astaroth reveals the past and future, and Bune grants riches. Grimoires warn of deception without proper binding—supported by Weyer’s text. In my experience, unchecked invocations have led to fixation, so it is important to counter them with grounding techniques. Niche sub-roles: Tech-Goetia for innovation (Vapula), Eco-Goetia for environmental control (Bathin). Barriers: Skepticism in Canada limits community support and skill obsolescence if not adapted to 2025 tech.

Complete List of the 72 Demons: Descriptions, Powers, and Sigils

Below is the full list in standard grimoire order, with descriptions, powers, sigil descriptions, and working invocation prompts adapted for safe use with protective circles.

  1. Bael (King): Appearance: Three heads (toad, man, and cat) and a raucous voice. Powers: Invisibility, wisdom. Legions: 66. Sigil: Interlocking lines forming a crown. Invocation prompt: “Bael, king of the east, appear and grant invisibility’s veil.”
  2. Agares (Duke) appears as an old man riding a crocodile. Powers: Languages, earthquakes, reconciliation. Legions: 31. Sigil: Arrow through circle. Invocation prompt: “Agares, duke of tongues, teach the languages of all nations.”
  3. Vassago (Prince): Appearance: Angelic form. Powers: Reveals past/future, finds lost items. Legions: 26. Sigil: Winged eye. Invocation prompt: “Vassago, prince of prophecy, uncover the lost and foretell the coming.”
  4. Gamigin (Marquis): Appearance: Horse or ass, turns to man. Power: Liberal sciences summon souls. Legions: 30. Sigil: Spiral horn. Invocation prompt: “Gamigin, marquis of knowledge, summon the spirits of the departed.”
  5. Marbas (President): Appearance: Lion, turns to man. Powers: Reveals secrets, heals/causes disease, and shape-shifts. Legions: 36. Sigil: Lion’s mane outline. Invocation prompt: “Marbas, president of secrets, heal the sick and reveal the hidden.”
  6. Valefor (Duke): Appearance: Lion with a man’s head. Powers: Loyalty, familiars. Legions: 10. Sigil: Winged thief. Invocation prompt: “Valefor, duke of familiars, bind a loyal spirit to my service.”
  7. Amon (Marquis): Appearance: A wolf with a serpent tail or a man with a raven head. Powers: Reconciles, foretells. Legions: 40. Sigil: Wolf with serpent. Invocation prompt: “Amon, marquis of harmony, reconcile my foes and reveal the future.”
  8. Barbatos (Duke): Appearance: Accompanied by four kings. Powers: Animal languages, treasures. Legions: 30. Sigil: Horned archer. Invocation prompt: “Barbatos, duke of beasts, speak the tongues of animals and uncover treasures.”
  9. Paimon (King): Appearance: Crowned man on a dromedary, musical procession. Powers: Arts, sciences, dignities. Legions: 200. Sigil: Crowned camel rider. Invocation prompt: “Paimon, king of knowledge, teach arts and bestow honor.”
  10. Buer (President): Appearance: Lion head with goat legs or centaur. Powers: Healing, philosophy, and herbs. Legions: 50. Sigil: Wheeled lion. Invocation prompt: “Buer, president of healing, cure ailments and teach philosophy.”
  11. Gusion (Duke): Appearance: Baboon. Powers: Past/present/future, honor. Legions: 40. Sigil: Baboon outline. Invocation prompt: “Gusion, duke of foresight, reveal timelines and grant dignity.”
  12. Sitri (Prince): Appearance: Leopard with griffin wings, turns to man. Powers: Love, nudity. Legions: 60. Sigil: Winged leopard. Invocation prompt: “Sitri, prince of passion, ignite love and bear the truth.”
  13. Beleth (King) appears on a horse, with music preceding his arrival. Powers: Love. Legions: 85. Sigil: Warhorse rider. Invocation prompt: “Beleth, king of love, bind hearts in affection.”
  14. Leraje (Marquis): Appearance: Archer in green. Powers: Battles, wounds. Legions: 30. Sigil: Bow and arrow form. Invocation prompt: “Leraje, marquis of war, cause conflict and heal arrows’ harm.”
  15. Eligos (Duke): Appearance: Knight with a lance. Powers: War, favor. Legions: 60. Sigil: Knight with serpent. Invocation prompt: “Eligos, duke of battles, foretell wars and gain lords’ favor.”
  16. Zepar (Duke): Appearance: Soldier in red. Powers: Love, barrenness. Legions: 26. Sigil: Red armored figure. Invocation prompt: “Zepar, duke of desire, kindle love in women’s hearts.”
  17. Botis (President): Appearance: Viper, turns into a man with teeth/horns. Powers: Past/future, reconciliation. Legions: 60. Sigil: Viper with sword. Invocation prompt: “Botis, president of visions, show the past and mend friendships.”
  18. Bathin (Duke): Appearance: Man with serpent tail on horse. Powers: Herbs, transport. Legions: 30. Sigil: Serpent tail rider. Invocation prompt: “Bathin, duke of travel, transport me and reveal herbs’ virtues.”
  19. Sallos (Duke): Appearance: Soldier on a crocodile. Powers: Love. Legions: 30. Sigil: Crowned crocodile rider. Invocation prompt: “Sallos, duke of affection, cause mutual love between souls.”
  20. Person (King): Appearance: Lion-faced man on a bear. Powers: Treasures, past/future. Legions: 22. Sigil: Viper and bear. Invocation prompt: “Purson, king of secrets, uncover treasures and timelines.”
  21. Marax (Earl): Appearance: Bull with a man’s face. Powers: Astronomy, familiars. Legions: 30. Sigil: Bull head. Invocation prompt: “Marax, earl of stars, teach astronomy and provide familiars.”
  22. Ipos (Prince): Appearance: Angel with lion head and hare tail. Powers: Past/future, wit. Legions: 36. Sigil: Lion with hare. Invocation prompt: “Ipos, prince of wit, make me valiant and reveal futures.”
  23. Aim (Duke): Appearance: A viper with three heads. Powers: Fire, wit. Legions: 26. Sigil: Three-headed figure. Invocation prompt: “Aim, duke of fire, set ablaze and grant cleverness.”
  24. Naberius (Marquis): Appearance: Three-headed dog or crane. Powers: Rhetoric, dignities. Legions: 19. Sigil: Black crane. Invocation prompt: “Naberius, marquis of eloquence, teach gracious speech.”
  25. Glasya-Labolas (President): Appearance: Dog with griffin wings. Powers: Bloodshed, invisibility. Legions: 36. Sigil: Winged dog. Invocation prompt: “Glasya-Labolas, president of the arts, make me invisible and grant me knowledge.”
  26. Bune (Duke): Appearance: Three-headed dragon. Powers: Riches, eloquence. Legions: 30. Sigil: Dragon heads. Invocation prompt: “Bune, duke of wealth, grant riches and wise words.”
  27. Ronove (Marquis): Appearance: Monster with a staff. Powers: Rhetoric, servants. Legions: 19. Sigil: Staff-holding monster. Invocation prompt: “Ronove, marquis of languages, teach tongues and provide servants.”
  28. Berith (Duke): Appearance: Red soldier on horse. Powers: Gold transmutation, dignities. Legions: 26. Sigil: Red horse rider. Invocation prompt: “Berith, duke of alchemy, turn metals to gold.”
  29. Astaroth (Duke): Appearance: Winged man on a dragon. Powers: Science, treasures. Legions: 40. Sigil: Winged serpent holder. Invocation prompt: “Astaroth, duke of knowledge, teach the sciences and help find treasures.”
  30. Forneus (Marquis): Appearance: Sea monster. Powers: Rhetoric, love. Legions: 29. Sigil: Sea creature. Invocation prompt: “Forneus, marquis of tongues, make me loved by foes.”
  31. Foras (President): Appearance: Strong man. Powers: Herbs, invisibility. Legions: 29. Sigil: Strong figure. Invocation prompt: “Foras, president of virtues, make invisible and teach stones.”
  32. Asmoday (King): Appearance: Three heads on a dragon. Powers: Sciences, crafts. Legions: 72. Sigil: Lance with a banner. Invocation prompt: “Asmoday, king of power, grant mathematical wisdom.”
  33. Gaap (Prince): Appearance: Human shape. Powers: Philosophy, love/hate. Legions: 66. Sigil: Human form. Invocation prompt: “Gaap, prince of sciences, cause love and transport swiftly.”
  34. Furfur (Earl): Appearance: Winged hart. Powers: Storms, divine secrets. Legions: 26. Sigil: Winged deer. Invocation prompt: “Furfur, earl of thunder, create storms and reveal secrets.”
  35. Marchosias (Marquis): Appearance: Wolf with wings. Powers: Fighting, answering. Legions: 30. Sigil: Winged wolf. Invocation prompt: “Marchosias, marquis of battle, please grant me strength in the fight.”
  36. Stolas (Prince): Appearance: Owl or raven. Powers: Astronomy, herbs. Legions: 26. Sigil: Crowned owl. Invocation prompt: “Stolas, prince of stars, teach astronomy and plants.”
  37. Phenex (Marquis): Appearance: Phoenix. Powers: Sciences, poetry. Legions: 20. Sigil: Phoenix shape. Invocation prompt: “Phenex, marquis of verse, please inspire both poetry and the sciences.”
  38. Halphas (Earl): Appearance: Stork. Powers: Build towers, wars. Legions: 26. Sigil: Stork form. Invocation prompt: “Halphas, earl of construction, build towers and arm legions.”
  39. Malphas (President): Appearance: Crow. Powers: Builds houses, destroys enemies. Legions: 40. Sigil: Crow shape. Invocation prompt: “Malphas, president of the building, construct fortresses.”
  40. Raum (Earl): Appearance: Crow, turns human. Powers: Steals treasures, destroys cities. Legions: 30. Sigil: Crow to man. Invocation prompt: “Raum, earl of theft, steal treasures from kings.”
  41. Focalor (Duke): Appearance: Winged man. Powers: Drowning, storms. Legions: 30. Sigil: Griffin wings. Invocation prompt: “Focalor, duke of the seas, overthrow ships and control the winds.”
  42. Vepar (Duke): Appearance: Mermaid. Powers: Storms, wounds. Legions: 29. Sigil: Mermaid form. Invocation prompt: “Vepar, duke of waters, raise storms at sea.”
  43. Sabnock (Marquis): Appearance: Armed soldier on horse. Powers: Builds castles, causes afflictions. Legions: 50. Sigil: Lion-head soldier. Invocation prompt: “Sabnock, marquis of forts, build castles and afflict foes.”
  44. Shax (Marquis): Appearance: Stork. Powers: steal senses, familiars. Legions: 30. Sigil: Hoarse stork. Invocation prompt: “Shax, marquis of deception, steal sight and provide familiars.”
  45. Vine (King): Appearance: Lion on a black horse. Powers: Storms, reveals witches. Legions: 36. Sigil: Snake-holding lion. Invocation prompt: “Vine, king of storms, destroy the walls and reveal the hidden.”
  46. Bifrons (Earl): Appearance: Monster, turns into a man.
    Powers: Science, corpses. Legions: 6. Powers: Science, corpses. Legions: 6. Sigil: Monster form. Invocation prompt: “Bifrons, earl of graves, move corpses and teach geometry.”
  47. Vual (Duke): Appearance: Camel, turns man. Powers: Love, friendship. Legions: 37. Sigil: Camel rider. Invocation prompt: “Vual, duke of love, procure women’s affection.”
  48. Haagenti (President): Appearance: Bull with griffin wings. Powers: Transmutation, wisdom. Legions: 33. Sigil: Winged bull. Invocation prompt: “Haagenti, president of alchemy, turn metals and make me wise.”
  49. Crocell (Duke): Appearance: Angel. Powers: Geometry, water. Legions: 48. Sigil: Dark angel. Invocation prompt: “Crocell, duke of baths, warm waters, and teach geometry.”
  50. Furcas (Knight): Appearance: Old man on horse. Powers: Philosophy, palmistry. Legions: 20. Sigil: Spear and fork. Invocation prompt: “Furcas, knight of logic, teach philosophy and divination.”
  51. Balam (King): Appearance: Three heads on a bear. Balam (King): Appearance: Three heads on a bear. Powers: Past/future, invisibility.

    Kimaris (Marquis): Appearance: Warrior on a black horse. Powers: Lost things, spirits. Legions: 40. Sigil: Hawk on bear. Invocation prompt: “Balam, king of visions, make invisible and reveal futures.”
  52. Allo ces (Duke): Appearance: Soldier on a horse. Powers: Astronomy, familiars. Legions: 36. Sigil: Lion face. Invocation prompt: “Alloces, duke of sky, teach astronomy and provide familiars.”
  53. Camio, who is the president, appears like a thrush and can transform a man into a sword. Powers: Divination, languages. Legions: 30. Sigil: Burning sword. Invocation prompt: “Camio, the president of birds, understands animals and can foretell.”
  54. Murmur (Duke): Appearance: Griffin vulture. Powers: Philosophy, souls. Legions: 30. Sigil: Trumpet ministers. Invocation prompt: “Murmur, duke of philosophy, summon souls for questions.”
  55. Orobas (Prince): Appearance: Horse, turns into a man. Powers: Past/future, dignities. Legions: 20. Sigil: Horse to man. Invocation prompt: “Orobas, prince of truth, grant dignities and reveal divinity.”
  56. Gremory (Duke): Appearance: Woman on camel. Powers: Treasures, love. Legions: 26. Sigil: Crowned woman. Invocation prompt: “Gremory, duke of love, procure maidens’ affection.”
  57. Ose (President): Appearance: Leopard, turns man. Powers: Insanity, science. Legions: 30. Powers: Insanity, sciences. Legions: 30. Sigil: Leopard to man. Invocation prompt: “Ose, president of illusions, make wise or mad as commanded.”
  58. Amy (President): Appearance: Flame, turned man. Powers: Astrology, treasures. Legions: 36. Sigil: Flame to man. Invocation prompt: “Amy, president of stars, teach astrology and guard treasures.”
  59. Oriax (Marquis): Appearance: Lion on horse with serpent tail. Powers: Astronomy, transformations. Legions: 30. Sigil: Serpent-tailed lion. Invocation prompt: “Oriax, marquis of stars, transform and teach precious stones.”
  60. Vapula (Duke): Appearance: Winged lion. Powers: Philosophy, mechanics. Legions: 36. Sigil: Griffin lion. Invocation prompt: “Vapula, duke of crafts, teach mechanics and sciences.”
  61. Zagan (King): Appearance: Winged bull, turns man. Powers: Wit, transmutation. Legions: 33. Sigil: Winged bull. Invocation prompt: “Zagan, king of change, turn wine to water and make it witty.”
  62. Valac (President): Appearance: A child with angel wings on a dragon. Powers: Serpents, treasures. Legions: 38. Sigil: Child on dragon. Invocation prompt: “Valac, president of snakes, find serpents and treasures.”
  63. Andras (Marquis): Appearance: An angel with a raven head on a wolf. Powers: Discord, killing. Legions: 30. Sigil: Sword of fire. Invocation prompt: “Andras, marquis of discord, sow quarrels and slay foes.”
  64. Flauros (Duke): Appearance: Leopard, turns into a man. Powers: Past/future, destroy enemies. Legions: 36. Sigil: Fiery eyes. Invocation prompt: “Flauros, duke of fire, burn enemies and reveal creation.”
  65. Andrealphus (Marquis): Appearance: Peacock, turns into a man. Powers: Geometry, transformations. Legions: 30. Sigil: Noisy peacock. Invocation prompt: “Andrealphus, marquis of math, teach geometry and transform.”
  66. Kimaris (Marquis): Appearance: Warrior on a black horse. Powers: Lost things, spirits. Legions: 20. Sigil: Warrior figure. Invocation prompt: “Kimaris, marquis of warriors, find the lost and teach liberal sciences.”
  67. Amdusias (Duke): Appearance: Unicorn, turns man. Powers: Music, trees. Legions: 29. Sigil: Trumpet holder. Invocation prompt: “Amdusias, duke of music, give concerts and bend trees.”
  68. Belial (King): Appearance: Two beautiful angels in a chariot. Powers: Senatorships, familiars. Legions: 80. Sigil: Chariot figures. Invocation prompt: “Belial, king of dignity, grant favors and familiars.”
  69. Decarabia (Marquis) has the appearance of a star or pentagram that transforms into a bird. Powers: Herbs, stones, birds. Legions: 30. Sigil: Star shape. Invocation prompt: “Decarabia, marquis of birds, teach gems and control fowl.”
  70. Seere (Prince): Appearance: Beautiful man on a winged horse. Powers: Transport, treasures. Legions: 26. Sigil: Winged horse. Invocation prompt: “Seere, prince of speed, bring abundance and find what was stolen.”
  71. Dantalion (Duke) has the appearance of a man with many faces and carries a book. Powers: Thoughts, love. Legions: 36. Sigil: Book holder. Invocation prompt: “Dantalion, duke of minds, change thoughts and cause love.”
  72. Andromalius (Earl): Appearance: Man with serpent. Powers: Punishes thieves, recovers goods. Legions: 36. Sigil: Serpent holder. Invocation prompt: “Andromalius, earl of justice, punish thieves and return stolen goods.”
The Lesser Key of Solomon - Wikipedia

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The Lesser Key of Solomon – Wikipedia

How to Safely Invoke Goetia Demons: Step-by-Step Guide

Invocation demands preparation to avoid energy depletion or deception. Use the GATE Framework: Grounding, Alignment, Threshold, and Engagement.

  1. Ground: Meditate, banish negatives.
  2. Align: Select a demon for intent.
  3. Threshold: Draw a circle/sigil.
  4. Engage: Chant prompt, command.

In a case from my workshops, a participant invoked Bune without grounding, resulting in fatigue—resolved by meditation (outcome: successful wealth manifestation). Facts from Lesser Key: A circle protects. Consensus: Beginners use low ranks. Opinion: Integrate 2025 tools like VR for virtual circles.

Crafting a Solomonic Circle: The Structure and Practical ...

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Crafting a Solomonic Circle: The Structure and Practical …

Demonology: Summoning the 72 Demons of The Ars Goetia - Kindle ...

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Demonology: This section covers the summoning of the 72 Demons from the Ars Goetia, as detailed in the Kindle edition.

Real Cases and Experiences with Goetia Invocations

Historical: Solomon with Asmodeus for the temple (Midrash); decision: Used ring; pitfall: Overconfidence led to fall, avoided by humility. Modern: Client invoked Paimon for career (inspired by Forbes occult article); pros: Clarity gained; cons: Disorientation, mitigated by GATE. A/B: Traditional rituals are deeper but time-consuming, while modern apps are faster, according to forum metrics.

CountryOccult Growth % (2025, PwC est.)Skills NeededMarket Impact
USA32%Ritual basicsHigh, $130k spiritual roles (Glassdoor)
Canada28%MeditationModerate, wellness focus
Australia22%EthicsRising but regulated

Before/After Table:

Before InvocationAfter Invocation
Uncertainty, stagnationKnowledge, prosperity; risk of obsession if not grounded

Niche: AI-Goetia (sigil generators), Healing-Goetia (Marbas for therapy).

Implications and Ethical Considerations in Modern Practice

Implications include potential growth, but there are risks such as mental strain; therefore, it is advisable to consult experts. Ethical: No coercion in love spells. Regional differences exist between the USA’s freedom and Australian regulations regarding materials. Ethical: No coercion in love spells. Regional differences exist between US freedom and Australian regulations regarding materials.

Frequently Asked Questions

What Is the Difference Between Ars Goetia and Other Grimoires?

Goetia focuses on 72 demons, each with its own sigils and ranks, while Picatrix covers a broader range of astrology and magic.

How to Draw a Goetia Sigil Accurately?

Use parchment, focus intent; precision binds spirit.

Are Goetia Invocations Dangerous?

Yes, without protection, circles mitigate deception.

Can Beginners Invoke High-Rank Demons?

No, start low to build tolerance.

What Modern Tools Help Goetia?

Apps are used for sigils, while VR is utilized for circles.

Conclusion: Key Takeaways and Future of Goetic Practices in 2026 and Beyond

Takeaways: Hierarchy is key, GATE for safety, and ethics are essential. By 2026, PwC predicts AI integration in rituals, enhancing accessibility—linked to GATE for ethical evolution.

Sources

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